Wednesday, 4 June 2014

Level editor complete enough

Keyword "enough". Basically, I can put player objects down for 4 teams, and... well, the next thing to do is to work on getting the players moving around.

Casualties? The code to add an object to a level is atrocious. Not that it's big or anything, but that it just... sucks. I really need to get a linked list going, or if I'm going to use a dynamic list, make sure it doesn't realloc() the list every time it adds or removes an object. (But quite frankly I should just use a linked list.)

I really don't have much more to say here, other than tomorrow I'm going to make it so players can move according to A*, and hopefully all of but nevertheless at least one of these things:
  • Turn-taking
  • Food throwing
  • Damage
  • The food fight equivalent of "death": Fleeing.
If I knuckle down I'll have all 4 sorted.

The day after that I plan to have a font in place (might just grab the one I'm using for pixra for the time being), a simple UI, a main menu, and a 2-4 player hotseat alpha test.

By the way, if you let me know how crap the player colour combinations are in that screenshot, please suggest some good ones - I'm using an algorithm which is SUPPOSED to give 128 unique combinations from a set of 8^3, but sometimes it spits out crap.

And of course, this game is called Parsnip Theory.

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