Thursday, 5 June 2014

Well, that was a bit of a stretch


Having been overly optimistic after a really good run yesterday, I managed to overpromise on what I would do today.

What you see on the right is a screenshot demonstrating an overly favourable outcome of my broken A* implementation (it always gives a path when possible but it's usually not the best). I suspect I'm doing the priority queue wrong, but nothing seems to be jumping out at the moment.

But I do have turn taking implemented, and A*, and you can't have two units on the same spot anymore.

I also got a little bit bored of implementing gameplay, so I decided to make a 16x16 font! Currently it's just digits and upper-case letters, and the rest of the ASCII set is either just dupes of the upper-case letters, or placeholders. Took about 30 minutes to get the font to where it is now.

Tomorrow, I'll... be taking a break because it'll be Saturday then. But on Monday I'll make it possible to delete objects (read: 2- and 3-player games will be doable on this map), hopefully fix the broken A* stuff, and have food slinging and "health" in place.

Oh, and of course, we might as well have a video:


Enjoy.

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